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- GEMZ
- ====
-
- -----------------------------------------------------------------------------
-
- This game is SHAREWARE.If you get hooked by it,see the shareware notes below.
- If you don't like the game,then don't bother.
-
- -----------------------------------------------------------------------------
-
- Files in this release are:-
-
- GemZ.doc - this file
- GemZ.doc.info - icon for this file
- GemZ - the game itself
- GemZ.info - icon for the game
-
- -----------------------------------------------------------------------------
-
- Afew Important Notes
- ====================
-
- This game runs on PAL Amigas only.It won't work on NTSC machines.
-
- This game was written in 100% assembler,making extensive use of the
- blitter for nearly all of the graphics routines,and as such,runs at 50 frames
- per second.
-
- All timing loops use the video blank,so there should be no problems
- with faster processor cards,and all OS calls are legal (no nasty ROM jumps)
- so will work on 1.2 (although it hasn't been tested on it),1.3,2.0 and AGA
- versions of Workbench.It does not use any external files like libraries
- or device drivers etc,and so will work when booted from any floppy.It will
- also work on 512K machines,provided the music data file selected is small
- enough to fit into memory.512K users are probably best off running this
- program from this disk rather than from the workbench,as more memory will
- be available.
-
- Alot of amiga users now have hard disks,so this game can be
- copied and run from hard disk.Boot your hard disk up as normal.Then
- create a drawer on your hard disk where you want to copy the game to,and
- open it.Put the game disk into the drive and double click on it.Then drag
- the icons to the opened hard disk drawer.
-
- Since I'm not a very good musician and the fact that most game tunes
- can get abit monotonous after a while,this program allows you to select which
- tune you want it to play each time you start the game.It should play any
- soundtracker,noisetracker or protracker MODULES.Channel 0 is also used for
- the sound effects,so bare this in mind when writing tunes.Even if you don't
- want to write your own tunes,a number of tunes have been put on this disk,
- most of which are already on the public domain,but even if you get bored
- with these,there are numerous other soundtracker/noisetracker/protracker PD
- modules about.Ask your local PD library for details.
-
- This game will run from this disk automatically after you have read
- these instructions,but if you wish to install it to hard disk and run it from
- there or you wish to change the default tune,then you need to run the game
- from the CLI or shell,by typing:
-
- GemZ <music filename>
-
- As an example of this,the command which runs the game is of the form
-
- GemZ df0:modules/mod.GemZ
-
- Where mod.GemZ is the tune in the modules directory on df0:.Don't forget to
- specify the path if your own modules are on different disks,ie if you are
- running from hard disk and the module you wanted was called mod.newtune on
- the floppy disk in drive df1:,you would type:
-
- GemZ df1:mod.newtune
-
- The program will inform you of any error you may make.If you get an
- out of memory error,the music module which you selected was probably too
- long to fit into memory.In this case,try a shorter tune.If you don't want
- music whilst playing the game,then don't bother typing a music file name.
- Just type:
-
- GemZ
-
- The program also needs to save high score tables and other things
- to disk,so make sure the disk is WRITE ENABLED (so the tab at the top of
- the disk covers the hole).If it isn't,a file requester will appear telling
- you so.
-
- -----------------------------------------------------------------------------
-
- This game is freely distributable by any means (ie.post,BBS,PD libraries etc)
- as long as the following points are adhered to:
-
- (1) All of the files must be included in their original form without
- additions,deletions or modifications of any kind.
-
- (2) None of the files may be sold commercially for any reason
- whatsoever.
-
- (3) None of the files may appear on any electronic service or
- otherwise,that claims copyright to uploaded programs.
-
- (4) None of the files may appear on any magazine disk or similar
- for mass distribution without prior consent from me.
-
- -----------------------------------------------------------------------------
-
- Disclaimer: (just to keep the lawyers at bay !!)
-
- You use this program entirely at your own risk.I accept no
- responsibility for any damage done to software or hardware during its use.
-
- -----------------------------------------------------------------------------
-
- Note to distributors (PD libraries etc)
- =======================================
-
- The files on this disk are not compressed.Feel free to compress them
- but if you do,make sure that all decompression tools are provided with the
- release.i.e include ppmore or muchmore_pp,preferably both,if you crunch the
- text files with Powerpacker.
-
- You can distribute these files however you like,whether they go onto
- a game compilation disk or whatever,so long as all files in this release are
- kept together and they aren't modified in any way.
-
- The music data files are not part of this release,and so do not have
- to appear on compilation disks,but at least one tune should be present.
-
- ----------------------------------------------------------------------------
-
- ABOUT THE GAME
- ==============
-
- (NOTE: 'Clicking' in this text refers to pressing the left mouse button)
-
- This is another one of those annoyingly addictive puzzle games
- loved by everyone who buys PD stuff (well,most people anyway !!!)
-
- Two grids containing GemZ will be displayed.The grid on the right
- has been altered by the computer and the object is to make the grid on the
- left identical to that on the right.This is done by pressing the left mouse
- button on individual GemZ.This in turn will make the GemZ Change colour.
- In the middle of the screen between the two grids is the order in which the
- GemZ change colour.How each Gem changes colour will depend on which game
- level you are playing.In the easiest level,the Gem which is clicked on
- changes to the one which is two places lower down.The adjacent GemZ will
- change one place lower.If the bottom of the list is reached,then the Gem
- will disintegrate,and all GemZ above it will fall down to fill the gaps
- (like Tetris).The order in which the GemZ change colour is shown below.
-
- Tricky: Gem clicked on changes by 2 colours,adjacent GemZ change by one
- colour
-
- 010
- 121
- 010
-
- Hard: Gem clicked on changes by 2 colours,all surrounding GemZ change by
- one colour
-
- 111
- 121
- 111
-
- Harder: Gem clicked on changes by 3 colours,all surrounding GemZ change by
- 1 colour,except the adjacent GemZ which change by 2 colours
-
- 121
- 232
- 121
-
- The order in which the GemZ change colour is also displayed at the
- bottom of the options page.The order in which they change colour can be
- changed by clicking on the icon.This makes the game slightly more difficult
- if you have been playing for a while and are used to the GemZ changing in
- a particular order.There is no way of restoring the original Gem order,even
- by switching off your computer and starting again,so use this option wisely.
-
- The Game level is also selected from the Options Screen,by clicking
- on one of the icons.From here you can also Return to AmigaDOS by clicking on
- the exit button.Click on the OK icon when you are ready to play.
-
- The number of times the computer has altered a Gem in the manner
- described above is indicated under 'Min Moves' on the screen.This is the
- minimum number of moves required to finish the level.You will get 30
- seconds of time for each move made by the computer,so if the Min Moves is
- 3,then you will get 1 minute and 30 second to complete the level.
-
- If you feel you have made a mistake,click on the 'U' Undo icon and
- this will undo you previous move.Since all game activity is recorded,
- clicking on the Undo icon repeatedly will eventually restore the grid to
- its initial state.Each undo is counted as an extra move.The 'P' icon is to
- Pause the game.Clicking on this will blank the screen and the timer will
- stop.Click the left mouse button again to resume playing.The 'X' icon is
- to eXit or abort the current game.
-
- Once each level is completed you will be awarded points
- corresponding to the time remaining and the current game level you are
- playing at.The easiest game (tricky) will award you 1 point for each
- second remaining,the middle game level (Hard) will award you 2 points
- and the hardest will award 3 points for each second of time left.If you
- manage to complete the grid using the minimum required moves,the points
- awarded will be doubled.You can only achieve this bonus by perfectly
- matching the computer moves,which means completely avoiding the Undo icon.
-
- The game will get progressively more difficult as the computer
- changes more and more GemZ,and the patterns become more and more
- complicated
-
- If you run out of time,you will lose one of your five lives.Once
- all 5 lives have been used up,it's game over.If you're lucky enough to
- get a high score,you will be presented with the chance to enter your name.
- This is done via the keyboard.Press Return after doing so to update the high
- score table,and click the left mouse button to return to the options page.
-
- Have Fun !!!!!!
-
- ----------------------------------------------------------------------------
-
- Shareware: Who?,What?,How?,Why?,Where?,When?
-
- As mentioned above,this game is shareware.If you like it,you are
- encouraged to send me a donation.This only covers the time it took me to
- write the game;the actual software itself is free.If I get a good response
- from this,there maybe other games on the way.Any comments on this game are
- welcome,as are ideas for games which you'd like to see on PD which aren't
- currently available.
-
- This version is slightly cut down in the fact that there is a 15
- timer for each game.This should be OK for beginners,but may cause
- experienced players some problems.Also there are only afew of the millions
- of Gem patterns in this version.
-
- People who become registered users will get an updated copy of this
- game without the timer and all the other goodies,and possible my next game
- (if I do one),and advice on how to play this game,or the Amiga.For instance,
- the source code for this game is available,along with some other smallish
- pieces of demo code for budding assembler programmers.Please state when you
- register if you need this stuff.If you do,your minimum donation should be
- รบ5:00 to cover disk costs (2 or 3 of them) and first class post and my time.
-
- The address to send stuff to is:
-
- Tony Hosier,
- 23B Marloes Rd,
- London,
- W8 6LG.
-
- ENGLAND,UK
-
- P.S - If you're going to send cheques and the like,please make them payable
- to A.Hosier,as Tony is just a shortening I prefer.
-